It allows our heroes to get some much-needed training they otherwise wouldn't have time for. It's an alternate dimension accessed from Kami's Lookout, and one day outside equals one year inside. The Hyperbolic Time Chamber, known as the Room of Spirit and Time in Japanese, is introduced during the Android arc.One Doraemon movie had Doraemon's magical doorway lead into another world relativistic effects made it so that one day in the other world was nothing more than an hour on Earth.In Digimon Fusion, virtually no time had passed from the point our three heroes entered the Digital World to their return to the Real World mid-season.However, in one episode Takuya somehow goes back in time to before he went to the Digital World, implying that the relationship between Real World time and Digital World time is more complicated than it appears. Digimon Frontier also features a time discrepancy: comparing the first and last episodes indicates that no more than ten minutes elapsed in the real world compared to months in the Digital World.However, when it is reformatted at the end of the season, it and the real world begin working in the same time frame, allowing the Digimon Adventure 02 kids to treat saving both worlds as an after-school activity. In Digimon Adventure, the Digital World works on a one day = one minute ratio.In Crimson Spell, Halvir spends three months in a Lotus-Eater Machine before he even bothers to get around investigating what exactly is going on - and then a little longer to indulge in a Twin Threesome Fantasy once he's figured it out - after which the events of the main storyline resume with no apparent interruption. However much it is, it's enough to let Ichigo finish his Fullbring training.
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